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Unreal Engine 5.4.4 import errors

Open Howie-Ramaley opened this issue 10 months ago • 1 comments

Material Maker version: material_maker_1_4a2_windows

OS/device including version: Windows 11

Issue description: Can not export a dynamic texture to unreal 5.4.4. Get several errors from the custom node.

  1. error: 'char' is a reserved keyword in HLSL float hiragana (float2 p, int char, float scale int gs, float bevel, float rad) Image
  2. error: type name requires a specifier or qualifier id (char == 46) d = k46(p); Image
  3. error: use of undeclared identifier 'p_o2139930546739_metallic' metallic = 1.0*p_o2139930546739_metallic;Image

Steps to reproduce:

  1. Create dynamic material in Material Maker
  2. Export using Export Material > Unreal > Unreal Engine 5
  3. In unreal 5.4.4 paste the file path into the python console
  4. Open material and click on the custom node
  5. See list of errors

Howie-Ramaley avatar Feb 27 '25 02:02 Howie-Ramaley

The error with the Japanese Glyphs node should already be fixed in 1.4b1, can you try exporting this again?

williamchange avatar May 04 '25 02:05 williamchange