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Unreal Engine 5.4.4 import errors
Material Maker version: material_maker_1_4a2_windows
OS/device including version: Windows 11
Issue description: Can not export a dynamic texture to unreal 5.4.4. Get several errors from the custom node.
- error: 'char' is a reserved keyword in HLSL float hiragana (float2 p, int char, float scale int gs, float bevel, float rad)
- error: type name requires a specifier or qualifier id (char == 46) d = k46(p);
- error: use of undeclared identifier 'p_o2139930546739_metallic' metallic = 1.0*p_o2139930546739_metallic;
Steps to reproduce:
- Create dynamic material in Material Maker
- Export using Export Material > Unreal > Unreal Engine 5
- In unreal 5.4.4 paste the file path into the python console
- Open material and click on the custom node
- See list of errors
The error with the Japanese Glyphs node should already be fixed in 1.4b1, can you try exporting this again?