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More godot 4.2 updates

Open skyace65 opened this issue 4 months ago • 0 comments

Supersedes #12

  • Updated the gitignore file
  • Ran the upgrade mesh tool
  • opened and saved .tscn and .tres files which did automatic conversions for Godot 4
  • Changed some variable and function names to fix shadowing warnings
  • Also changed PoolVector2Array() to PackedVector2Array() and Geometry to Geometry2D as part of that commit
  • Replaced get_extents in the polygon_clamp_test file. It was removed and replaced with get_size which is now the full size of a RectangleShape2D instead of half so I divided it by 2

skyace65 avatar Aug 13 '25 00:08 skyace65