Rodz Labs

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@fccDunce Commited a fix. You can get a dev build to test this: https://github.com/RodZill4/material-maker/actions/runs/351104681

Not sure why it crashed, it should just fail to apply the parameter... @unfa The last dev build should have a fix for this.

If you find a nice combination of nodes you think is reusable, you might want: - to group them into a single node (select nodes you want to group and...

3D preview needs more work, I keep it for a future milestone...

Great idea for 1.0.

No progress on this one. Too late for 1.0.

You want scale_x and scale_y to hold the same value? Just type $scale_x in the Scale Y field (the variable names are shown in tooltips).

Hmm so you want new inputs for scale maps? But I don't understand "to drive only the scale without affecting the value of the instance". Inputs **never** affect the values...

Yeah you're completely right, there are parts of MM that need refactoring. But migration to Godot 4.0 will require a near full rewrite, so it would be a waste of...