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3D Visualization Library for use with the ROS JavaScript Libraries

Results 123 ros3djs issues
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**Description** When the Marker object calls the update function, the THREE.Mesh instance(color meterial) memory is not released. - Library Version: latest (develop branch) - ROS Version: Noetic - Platform /...

bug

**Description** Map colors looks wrong/inverted on npm package, but ok for compiled [version](http://cdn.robotwebtools.org/ros3djs/current/ros3d.min.js). - Library Version: 0.15 (?, from compiled min), 0.17 (?, package from npm) 1.1.0 - ROS Version:...

bug

**Description** Looks like the JSDocs to the current 2D and 3D libraries are no longer available. I get a 404 message when trying the links given on the readme pages...

bug

**Public API Changes** Viewer constructor now accept `canvas` as an option in the parameter options **Description** Add canvas as the parameter to the Viewer constructor so that user can pass...

Hello, I have a urdf file for an ABB Irb140 robot, I sucesfully displayed it using rviz but when I tried to follow the "Visualizing a URDF" tutorial ( http://wiki.ros.org/ros3djs/Tutorials......

**Public API Changes** None **Description** This adds POINTS buffers to the visibility logic for rendering highlights. Likely this isn't noticeable typically outside of performance impacts, but it is noticeable when...

**Description** I'm rendering a moving joint URDF model, a MarkerArray (with 3 moving markers at low speed) together using ros3d in a React interface. The URDF mesh is rendered smoothly...

bug

Motivation: give more flexibility to the user, prerequisite for web worker integration. If user can pass canvas as the option to Viewer, then the user can take advantage of [OffscreenCanvas](https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas)...

Call 'MarkerArrayClient' and the memory will keep rising until it runs out of memory.

# Work In Progress **Public API Changes** One - pretty stoked about that `` let viewer = new ROS3D.Viewer( { vr: true/false } ) `` **Description** Closes #460 This has...