Commander_Wars
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Reconnecting to a multiplayer match doesn't work properly
Describe the bug While using this version of the game https://github.com/Robosturm/Commander_Wars/commit/33d042ac339509b97b818ff3e9ab41e3159db914, the re-connection to a previously created match, leads to a screen reading 'connecting'.
This leads to being unable to rejoin a match.
To Reproduce Steps to reproduce the behavior:
- Go to Multiplayer and create a match
- Play a few turns and then leave
- Try rejoining
- The connection screen shows up but the match doesn't load
Expected behavior Both players being able to load the match again after reconnecting to the game.
Desktop (please complete the following information):
- OS: Windows, Linux
- Version 25.1-main
Whenever I try to re-launch the game from the shared save file this screen pops up.
Are we talking about savegames, loaded onto the server or a private session or something else? I need a bit more details of the steps cause @TheMasterCreed and @lonewolf19991 your describitions don't match on what you did.
Saved games loaded onto the server. Lonewolf has a debug log that he should be providing soon.
Essentially exiting a game on the server and trying to rejoin isn't always successful, and you'll get stuck on the connecting screen.
Are we talking about savegames, loaded onto the server or a private session or something else? I need a bit more details of the steps cause @TheMasterCreed and @lonewolf19991 your describitions don't match on what you did.
The original error came through the server connection. I have the local client logs if you want to look at them privately. I believe it might have to do with the functions that handle the sockets of the connection.
Yes that would help as well
@TheMasterCreed can you also attach the savegame thx.
@TheMasterCreed can you also attach the savegame thx.
Alrighty, I'll get the save file when I get home from work. Do you want me to DM you the file?
You can dm it or attach it i don't care