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Dynamic obstacles

Open AqlaSolutions opened this issue 10 years ago • 6 comments

Will it be implemented? As I googled recast currently doesn't support it.

AqlaSolutions avatar Mar 24 '14 15:03 AqlaSolutions

This is something we can definitely try to implement at some point. It won't make the 1.0 release in a week or two, however.

Robmaister avatar Mar 25 '14 01:03 Robmaister

I want this, too. What is the current status?

thinca avatar Jun 09 '15 07:06 thinca

I haven't started it just yet, and it will still take a while if I start now because it's going to be a pretty busy month for me.

It's also a fairly large feature that will require a lot of testing, so it may not be completely ready for use for a while after it's been implemented, but that part can definitely be sped up with contributions.

Robmaister avatar Jun 10 '15 14:06 Robmaister

Just curious if there's been any progress on dynamic obstacles? would be awesome :)

nomadic-jesse avatar Feb 19 '16 15:02 nomadic-jesse

Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.

Robmaister avatar Feb 19 '16 22:02 Robmaister

Hey, good to know. Thanks. Actually I was wondering if we need dynamic obstacles for what we want.

We want to be able to add or subtract to the navmesh at runtime. I.e. place a building or build a bridge. If we were able to recalculate a section of the navmesh instead of the whole level I think this should be fine.

Is it possible to recalculate sections or regions of the mesh at runtime?

Thanks Jesse

Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.

— Reply to this email directly or view it on GitHub https://github.com/Robmaister/SharpNav/issues/16#issuecomment-186437898.

nomadic-jesse avatar Feb 20 '16 14:02 nomadic-jesse