SharpNav
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Dynamic obstacles
Will it be implemented? As I googled recast currently doesn't support it.
This is something we can definitely try to implement at some point. It won't make the 1.0 release in a week or two, however.
I want this, too. What is the current status?
I haven't started it just yet, and it will still take a while if I start now because it's going to be a pretty busy month for me.
It's also a fairly large feature that will require a lot of testing, so it may not be completely ready for use for a while after it's been implemented, but that part can definitely be sped up with contributions.
Just curious if there's been any progress on dynamic obstacles? would be awesome :)
Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.
Hey, good to know. Thanks. Actually I was wondering if we need dynamic obstacles for what we want.
We want to be able to add or subtract to the navmesh at runtime. I.e. place a building or build a bridge. If we were able to recalculate a section of the navmesh instead of the whole level I think this should be fine.
Is it possible to recalculate sections or regions of the mesh at runtime?
Thanks Jesse
Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.
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