Robin Schmidt

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do you think, i should follow the ideas, i outlined with the RepaintManager? (i actually already created a stub for such a class)....yeahhh....maybe that's a better idea. maybe some other...

yes - i'll go that route with the repaint manager. has also the advantage that we can just de/register at the manager whenever the mod-connection status changes. the widget itself...

oooh - nice! how do you do that? i mean, how do you achieve the font to look pixel-perfect? by drawing the vectors on a pixel grid? what tool do...

i just added my prototype pixel fonts to the repo, for reference. the main widget font is RoundedA10D0Bold.fon. i created these fonts back then with a tool called "Fony" and...

oh - it's commercial software and there doesn't seem to be a demo available...hmm...i wonder if inkscape can do this, too...to what format do save the output then? svg?

ah - ok - thanks. ...this little text-link is quite hard to find at the bottom of a mile-high page of colorful graphics. haha. btw. you may have noticed that...

i have a baseclass `BitmapFont` in jura and the actual fonts are all subclasses of that. when i need to draw text, i call drawBitmapFontText (a global function defined in...

how did you render these? and what is "original"?

i have the function ```cpp /** Draws a text with a BitmapFont with the given style-settings and returns the x-coordinate where the drawn text ends (and subsequent text can be...

hmm...actually, infinity is the proper value of atanh(1): https://www.desmos.com/calculator/9jrf3hkipt (and above 1, it's actually not even defined). so, maybe we need indeed to hack around with clipping or whatever. but...