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Feature: Server implementation in Rust

Open crapStone opened this issue 3 years ago • 0 comments

This PR adds a server implementation in Rust that tries to follow the original implementation closely, but differs in some ways because of the language restrictions of Rust.

TODOs:

  • [x] header callback
  • [ ] create and add Peer to map
  • [ ] handle Peer connecting
  • [ ] listen for and handle client messages
  • [ ] create heartbeat timer

closes #512

crapStone avatar Oct 25 '22 14:10 crapStone