GMOculus
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Oculus Rift support for Game Maker
We need a proper scale for real life measurements VR measurements So that we can calculate height, eye-seperation and all those things in a proper manner.
Make a function to recalibrate the oculus. Make sure the player is facing forward and recalibrate the oculus
This one isn't that important. Better first fix issue #23
2 frames next to each other, or under each other. Most TV's can handle this and convert it to their native 3D setting.
Line-per line, both horizontal and vertical.
But, first fix this issue: https://github.com/RobQuistNL/GMOculus/issues/19
It seems to be crappy. There should be a simple, good way of rendering 3D objects onto a surface. Basically refactor the rendering.
A general hud and one that stays at one place
Where people can upload demo's etc. As long as we can show some neat demo's, and keep the GMOculus extension seperated from a neat 3D engine.