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Node.js bindings for Raylib

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[email protected] postinstall /home/a/aapp/node_modules/raylib cmake-js compile **[ '/usr/local/bin/node', '/home/a/aapp/node_modules/.bin/cmake-js', 'compile' ]** info TOOL Using Unix Makefiles generator. info REP Build has been failed, trying to do a full rebuild. ERR! **OMG...

hi I have VS2019 installed on my device and I tried to install node-raylib. Unfortunately, the install is failing and from the error it seems the new version of VS...

As mentioned in #160 we should use C99. > Use the C N-API calls, rather than the C++ napi lib. napi adds allocations and wrappers to work with C++. Unless...

I am on Mac M1, in docker (just doing some build-testing) so it's technically ARM64 linux. If I run a project that uses node-raylib, it seems to be trying to...

Up to @twuky and @RobLoach, but I think it'd be cool to add my [nice EXE project template](https://github.com/konsumer/node-exe-demo) to README. Currently, the windows-build needs some work (in testing it says...

Raylib5 was released. This branch documents the effort to upgrade. Currently this fails to build. These are missing: - `GenImageGradientV` - `GenImageGradientH` - `LoadModelAnimations` - `DrawLineBezierQuad` - `DrawLineBezierCubic`

Bumps [postcss](https://github.com/postcss/postcss) from 8.4.24 to 8.4.31. Release notes Sourced from postcss's releases. 8.4.31 Fixed \r parsing to fix CVE-2023-44270. 8.4.30 Improved source map performance (by @​romainmenke). 8.4.29 Fixed Node#source.offset (by...

dependencies

I can use 'LoadModel' to load my obj and I can render it using DrawModel with a tint. But I can't figure out how to apply texture/material to it. Of...

![image](https://github.com/RobLoach/node-raylib/assets/38064196/fc6ca3c6-50d4-4faf-a7c3-7f03f07aac5f) Calling SetShaderVector4 gives a runtime error: SetShaderVector4 is not a function. The correct function is SetShaderVec4. As provided in your type definitions: ![image](https://github.com/RobLoach/node-raylib/assets/38064196/378c1e9b-5b7f-4a24-aa2e-e42d60c50e8d)

works the change to buffers showcased in https://github.com/RobLoach/node-raylib/pull/171 into the code generation tools, for most the JS TypedArray types. check out the image from memory example in textures to see...