node-raylib
node-raylib copied to clipboard
Node.js bindings for Raylib
[email protected] postinstall /home/a/aapp/node_modules/raylib cmake-js compile **[ '/usr/local/bin/node', '/home/a/aapp/node_modules/.bin/cmake-js', 'compile' ]** info TOOL Using Unix Makefiles generator. info REP Build has been failed, trying to do a full rebuild. ERR! **OMG...
hi I have VS2019 installed on my device and I tried to install node-raylib. Unfortunately, the install is failing and from the error it seems the new version of VS...
As mentioned in #160 we should use C99. > Use the C N-API calls, rather than the C++ napi lib. napi adds allocations and wrappers to work with C++. Unless...
I am on Mac M1, in docker (just doing some build-testing) so it's technically ARM64 linux. If I run a project that uses node-raylib, it seems to be trying to...
Up to @twuky and @RobLoach, but I think it'd be cool to add my [nice EXE project template](https://github.com/konsumer/node-exe-demo) to README. Currently, the windows-build needs some work (in testing it says...
Raylib5 was released. This branch documents the effort to upgrade. Currently this fails to build. These are missing: - `GenImageGradientV` - `GenImageGradientH` - `LoadModelAnimations` - `DrawLineBezierQuad` - `DrawLineBezierCubic`
Bumps [postcss](https://github.com/postcss/postcss) from 8.4.24 to 8.4.31. Release notes Sourced from postcss's releases. 8.4.31 Fixed \r parsing to fix CVE-2023-44270. 8.4.30 Improved source map performance (by @romainmenke). 8.4.29 Fixed Node#source.offset (by...
I can use 'LoadModel' to load my obj and I can render it using DrawModel with a tint. But I can't figure out how to apply texture/material to it. Of...
 Calling SetShaderVector4 gives a runtime error: SetShaderVector4 is not a function. The correct function is SetShaderVec4. As provided in your type definitions: 
works the change to buffers showcased in https://github.com/RobLoach/node-raylib/pull/171 into the code generation tools, for most the JS TypedArray types. check out the image from memory example in textures to see...