node-raylib
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Segfault on LoadModelAnimations
jardeltorres reported on raylib discord, so I followed up.
The code works fine if the animation is commented out, but segfaults if not. Additionally, I get TypeError: r.SetMaterialTexture is not a function
I forked their repro here
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1)
frame #0: 0x0000000104ddcd61 node-raylib.node`LoadModelAnimations + 177
node-raylib.node`LoadModelAnimations:
-> 0x104ddcd61 <+177>: movl %eax, (%r15)
0x104ddcd64 <+180>: movl 0x54(%r13), %eax
0x104ddcd68 <+184>: shlq $0x2, %rax
0x104ddcd6c <+188>: leaq (%rax,%rax,4), %rdi
Target 0: (node) stopped.
I also tested C raylib 4.2 with this (with the animation stuff uncommented) and it worked ok (hold space to animate.)
https://user-images.githubusercontent.com/83857/203748013-997c5831-e412-49f1-b7af-cfd8604bef2c.mov
I compiled with
gcc $(pkg-config --cflags --libs raylib) main.c -o tester
I think it might be passing a value when it expects a pointer, but I'm not totally sure. (address=0x1
in error, and I happen to be setting the animation-count to 1, in a param that is a pointer, not a value. If I set it to 66
I get that address: 0x42
.)