Robin Quint
Robin Quint
> Though I guess making wasm-bindgen compatible with Rust code that is compiled to wasm32-wasi is possible as well, it is a different discussion. If I remember correctly, this is...
I haven't really been paying attention on the wasm progress in rust. Is there still a realistic usecase for this PR?
> Now that [rust-lang/rust#117919](https://github.com/rust-lang/rust/pull/117919) was merged, we could start thinking about the proposal I outlined in [#3324 (comment)](https://github.com/rustwasm/wasm-bindgen/pull/3324#issuecomment-1779753420). If I understand correctly, one would simply compile a crate with wasm32-unknown-unknown...
Should probably be integrated into #20
We should discuss whether we want to use fully pathtraced rendering or a hybrid scheme. Full raytracing seems very performance intensive at the moment. Most games use hybrid schemes where...
Should probably be integrated into #20
- Upgrade to useful Vulkan 1.2 features: - imageless framebuffers - createRenderPass2 - Add support for multiple windows? - General code cleanup
- Upgrade to Vulkan 1.3 when drivers are available? - dynamic rendering