Infection: raise timeout for mutants from 10 to 60 seconds
The current 10 seconds timeout hides mutants that in reality are escaping if we raise it to just 60 seconds:
3676 mutations were generated:
3607 mutants were killed
0 mutants were configured to be ignored
3 mutants were not covered by tests
38 covered mutants were not detected
14 errors were encountered
0 syntax errors were encountered
14 time outs were encountered
0 mutants required more time than configured
Metrics:
Mutation Score Indicator (MSI): 98%
Mutation Code Coverage: 99%
Covered Code MSI: 98%
/cc @kukulich
The mutation score is really like some neverending zombie TV serie :)
Github Actions is freaking slow, 60 seconds are not enough for another 392 mutants, while on my i7-8700 even with 30 seconds no mutants time out:
https://github.com/Roave/BetterReflection/actions/runs/4161271803/jobs/7199509066#step:5:116
3676 mutations were generated:
3242 mutants were killed
0 mutants were configured to be ignored
7 mutants were not covered by tests
15 covered mutants were not detected
11 errors were encountered
0 syntax errors were encountered
9 time outs were encountered
392 mutants required more time than configured
I'll leave up to you to tweak it: if you raise it even higher you'll eventually get timed out mutants to zero, but the build could take almost 2 hours :roll_eyes:
@Slamdunk thanks for investigating this meanwhile! :muscle: