Bug: Failed to initialise Minecraft path ``
⏱️ Before you start...
- [X] Are you on the latest version of Emerald? You might be using an old version.
- [X] Have you checked whether or not a similar issue has already been reported?
🪟 What build of Windows is this issue present? (optional)
No response
🔢 What version of Emerald are you on?
Unavailable due to app inaccessibility due to this error.
📄 Description
On launch, Emerald displays the following message box:
ERROR
Failed to initialise Minecraft path at ``
This error occurs when Minecraft is installed via the Xbox app/Microsoft Store
🪜 Steps To Reproduce
No response
🤔 Expected behavior
App should not display this error; default installation location registered
📸 Assets
I'm really confused why this happened.
maybe endpoint path or lets say like hardcoded %appdata% as path or something just a idea
This comes from a JSON serialisation exception Though adding a fallback default might be a good idea.
This comes from a JSON serialisation exception. Though adding a fallback default might be a good idea.
yeah but I thought instead of just falling back, notifiying the error to the user could be useful. then they can take an action (retry or change path). but yeah we can implement it in the uno rewrite.