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iOS builds failing to initialize client dictionary

Open DavidFair123 opened this issue 2 years ago • 1 comments

Connect method in client passes Assembly.GetCallingAssembly(). On PC builds this returns Assembly-CSharp - which causes no issues with dictionary initialization. However, on iOS this returns UnityEngine.CoreModule and no methods are found in this assembly for initializing the client dictionary.

DavidFair123 avatar May 30 '22 03:05 DavidFair123

@DavidFair123 I think some of the recent commits should have fixed your issue, but would you be able to confirm whether or not that is actually the case? I work on a Windows PC so testing on iOS is somewhat cumbersome for me.

You can install the latest code via the Unity Package Manager from https://github.com/tom-weiland/RiptideNetworking.git?path=/Unity/Packages/Core, or grab the dll from one of the demos.

tom-weiland avatar Jul 02 '22 03:07 tom-weiland

Closing this as it should've been fixed by past commits, I've been unable to reproduce the issue, and there have been no more responses.

tom-weiland avatar Oct 06 '22 23:10 tom-weiland