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Port of Quake for Playstation Vita

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Similar to this change in [vitaQuakeii](https://github.com/Rinnegatamante/vitaQuakeII/commit/6ad5f48cdf23e260f07685bb148622aa59dce5f3), vitaQuake needs the following replaced with the new equivalent calls to vitaGL: ``` vglStartRendering vglStopRendering vglStopRenderingInit vglStopRenderingTerm vglUpdateCommonDialog ``` Errors: ``` source/menu.c: In function...

I've went through whole base game without major issues. Problem appeared on Mission Pack 1 - level "Research facility", while going through gold keycard doors game always hangs with C2-12828-1...

Setting antialiasing.cfg to anything above 2 will cause coloured graphics 0 and 1 work only. In order to fix, have to delete the .cfg and restart vitaQuake

bug

Feature Request === Ask --- - Support custom skybox through some standard format (load the several .tga or other image format sky images from ```gfx/ENV```)

Description --- In [M_GameOptions_Key on line 2958](https://github.com/Rinnegatamante/vitaQuake/blob/master/source/menu.c#L2958) ```SCR_BeginLoadingPlaque ();``` is called. This function is meant to draw the loading screen. The loading screen is not drawn. Rather, the current screen...

I'm trying to load a frikbot mod and also Beyond Belief to try out but all I get is a crash.

enhancement