goo_vita
goo_vita copied to clipboard
World of Goo Vita
This is a wrapper/port of World of Goo for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Disclaimer
This wrapper works ONLY with the paid (now discontinued) version of World of Goo. World of Goo Remastered (published by Netflix) is NOT supported.
Changelog
v1.2.1
- Updated trophies icons to hi-res versions.
v1.2
- Updated to latest vitaGL build.
- Updated to latest so loader build.
- Added trophies support. (requires NoTrpDrm)
v1.1
- Enabled VBOs usage (Less CPU load during rendering).
- Fixed an issue causing freezes on level ends in certain circumstances.
- Added support for other languages (Italian, Spanish, Dutch, German, Korean, Chinese, French, Polish)
- Implemented Menu key with Start button. Now pressing it will pause the game/return to main menu from game HUB.
- Disabled all debug loggings (Less CPU load and no waste of storage).
v1.0
- Initial release.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Obtain your copy of World of Goo legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the file
libworldofgoo.so
from thelib/armeabi-v7a
folder toux0:data/goo
. - Extract the folders
res
andproperties
from theassets
folder insideux0:data/goo
. - Optional: For trophies to be unlockable, install NoTrpDRM.
Build Instructions (For Developers)
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 NO_DEBUG=1 install
-
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
Credits
- TheFloW for the original .so loader and general advices during the porting.
- f2pwn for testing the homebrew.
- Once13One for the Livearea assets.