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Conflict Zone (PAL)

Open vojtechson opened this issue 2 years ago • 0 comments

Testing results: No texture corruption. Game slows down when there are too many units but given its slower nature it is prety playable. 2022-08-30-122205

Recommended label Playable

Recommended settings

General

Broadcast: PAL, GDI Version Region: Europe Cable: TV Composite

Controls

Default

Video

Transparent Sorting: Per Triangle Automatic Frame Skipping: Normal Shadows, Fog, Widescreen: Disabled Texture filtering: Default Use mipmaps: Enabled Use simple shaders: Enabled VSync: Off Delay frame swapping: On Native depth interpolation: On Internal resolution: 640x480 (Native) Horizontal stretching: 100 Frame skipping: 0

Audio

Enable DSP: Off

Advanced

CPU Mode: Dynarec Idle Skip: On Float Ops Gamehack: Off Use Neon SIMD: On Downclock ration: 2.400 SMC Checks: Off Multi-threaded emulation: On

vojtechson avatar Aug 30 '22 10:08 vojtechson