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[BUG] 16:9 Unstretched mode - Glitches and scaling problems

Open Girotin opened this issue 4 years ago • 5 comments

While playing Legend of Zelda Ocarina of Time with the 16:9 Unstretched mode, i noticed that this option actually stretches some things, and has some scaling problems:

[Pre-rendered backgrounds - Locked camera] How it should be: 2020-05-30-122902-834562

How it actually is: 2020-05-30-122918-516647


[UI] How it should be 2020-05-30-122834-806623

How it actually is: 2020-05-30-122821-660014


I tried some more games as well, and F-Zero X had some problems too:

[Camera Tracking] How the in-game camera should be: 2020-05-30-132559-997786

How it actually is: 2020-05-30-132717-409401

[PSVITA 2000 - Slim model] [3.65 Enso] [Version 0.3 - 29/05/2020 nightly build]

Girotin avatar May 30 '20 16:05 Girotin

Zelda icon positions is correct. That's how widescreen hack works at all.

Rinnegatamante avatar May 30 '20 17:05 Rinnegatamante

Oh for real? Well, it's not a big problem, but if that was supposed to happen, there's no way this can be fixed then? F-Zero has some UI issues too as you can see in the pics - in the energy bar and at the map :/

I'm confused now, i tought this wasn't right .-.

Girotin avatar May 30 '20 18:05 Girotin

16;9 Unstretched mode is basically like if you remove black bands on 4:3. 2D elements will have 4:3 positioning.

Rinnegatamante avatar May 30 '20 18:05 Rinnegatamante

Oooooh i think i spoke badly when i told that the positions are wrong.

I already knew how the hack worked, I was only talking about the blue icon position that is above the yellow button in the Zelda pic, not the entire UI section.

I'm Brazilian, my apologies for that, english it's not my native language, I'll try to be more clear next time.

Girotin avatar May 31 '20 00:05 Girotin

mario 64 also have some minor glitches on 16:9 UNS, some white solid BG, and mario kart has some orange solid BGs

animekai avatar May 31 '20 03:05 animekai