DaedalusX64-vitaGL-Compatibility icon indicating copy to clipboard operation
DaedalusX64-vitaGL-Compatibility copied to clipboard

Donkey Kong 64

Open Aymen545 opened this issue 4 years ago • 7 comments

Game summary

  • Game name: Donkey Kong 64
  • Game version: US/EU/JA

Daedalus X64 summary

  • Version: v0.1

Issues

has black bars on cutscenes but outside of cutscenes no bars some flickering in the menu ingame fps 5-30 (higher than 20 fps in cutscenes)

Screenshots

2020-05-01-181330 2020-05-01-182015

Aymen545 avatar May 01 '20 17:05 Aymen545

forgot to say to be labeled as slow too since it's the cutscenes that seem to be faster than the game itself or should be "ingame high, slow"

Aymen545 avatar May 01 '20 20:05 Aymen545

it runs better with the Nightly build reaching 40 fps in cutscenes and cutscenes still have the black bars Ingame fps 15-40

Aymen545 avatar May 02 '20 15:05 Aymen545

How do I fix a "no signal" like screen that I get after the Nintendo logo?

RealDawTheD avatar Apr 14 '22 19:04 RealDawTheD

disable loop optimizations

Rinnegatamante avatar Apr 14 '22 19:04 Rinnegatamante

Ok thanks mate 👍

RealDawTheD avatar Apr 15 '22 06:04 RealDawTheD

in the latest nightly 20220414.2 and v0.6 both the EU and JAP versions of DK64 don't work the EUR version gets stuck on the nintendo logo but the JAp version boots but then Daedalusx64 crashes no matter what settings you change however the JAP version does seem to still work on v0.4 of Daedalusx64 but still the EU version works only on v0.1 of Daedalusx64 at least I don't have other versions to know if it works on them or not and the US versions still works fine the latest nightly and v0.6 of Daedalusx64

Aymen545 avatar Apr 20 '22 07:04 Aymen545

Got it running perfectly on Euro version.

settings: disable audio at the start up then re-enable during game. Switch to Modern render.

game will work at normal speeds, no crashing or stuttering at all. Runs better than super Mario 64!

ozymandis12 avatar Jan 27 '24 10:01 ozymandis12