DaedalusX64-vitaGL-Compatibility
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007 - The World is Not Enough
Game summary
Game name: The World is Not Enough
Game version: U
Daedalus X64 summary
Version: v.0.1
Issues
Flickers, menu In game, all black textures Unplayable
Game summary
Game name: The World is Not Enough
Game version: US
Daedalus X64 summary
Version: v0.1 (last commit: beaaa75)
Issues ○ Textures now load properly, but artifacting is heavily present without the "wait rendering done" setting on. With this activated, artifacting isn't completely gone but appears rarely
○ Player model hands appear to be rendered "behind" the different models (they appear if you stand in front of the skybox, but disappear behind any other models)
○ The eletric watch weapon shoots a grey beam, where it should be blue.
Notes With audio disabled, FPS oscillate between 8 and 30 (fps limiter on) without the "wait rendering done" option, and between 6 and 17 with it activated.
Screenshots
We can see the weapon through the window
And now the gun has disappeared
Attacking with bare hands somehow shows this issue too
Beware the grey beam of electricity! ... wait.
Recommended labels Playable, slow
Should be renamed to "007 - The World is Not Enough"
Game regressed and now all textures show as pure black.
@DryonDV Audio never worked on this game. I went back to the commit where you reported it as working and it was still mute (as expected since the game use MusyX).
Renderer regression fixed.