Riom

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![image](https://user-images.githubusercontent.com/2965398/135612975-36017172-a4fd-4e96-8b49-99ee70c851f5.png) Oh I see - thanks. But are the slides correct? Have you ever seen code that implements it? I'm very surprised by this claim because that's a feature I've...

I remember Chris stating somewhere a while back that he has abandoned his plans to get SML into boost.

That's great news! Your effort is much appreciated. :)

No. But SML has the same behaviour as MSM by default: active_state_switch_after_entry.

What prevents you from writing the following? ```c++ struct outer { auto operator()() const noexcept { using namespace sml; return make_transition_table( *idle2 + event = state ); } }; ```

What am I missing? The following works fine for me: ```cpp namespace sml = boost::sml; // hpp struct e1 {}; struct e2 {}; struct inner; struct idle{}; struct idle2{}; struct...

I'm struggling to follow your question. Can you make an example? It is common for states to be plain structs with no members. There is no need to store anything...

> Would be nice if you can add it also here: [expand_template( expand_template(](https://github.com/catchorg/Catch2/blob/066cc51ce657a3d787ec228e8af22830a92723fc/BUILD.bazel#L3) to ensure the Bazel build does not break. Like so?

Reminds me a bit of this issue I was working on a while ago: https://github.com/boost-ext/sml/pull/385