rigs-of-rods
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Main development repository for Rigs of Rods soft-body physics simulator
Hi everyone, recently I discovered that vehicles without an axle defined are much slower than those with an axle defined in the axles section. Even with fusedrag set to 0.0...
**ALPHA VERSION - Please expect glitches and rough edges all over the place** ## How to use 1. Spawn a regular zipped mod... N/B utils will ask you to create...
Hello everyone, I'm trying to create 20 kg wheels. They work with the open and split differentials. But they are very unstable with viscous and even more unstable with the...
Hi everyone, I'm developing a high torque (660 Nm) RWD sports car, and it is really hard to drive with the keyboard even with traction control on. The wheels push...
We currently have the commands/actions TRUCK_SHIFT_HIGHRANGE, TRUCK_SHIFT_LOWRANGE & TRUCK_SHIFT_MIDRANGE. I would suggest to add a toggle command as well, since there are controllers which only have a trigger button to...
Translations update from [Hosted Weblate](https://hosted.weblate.org) for [Rigs of Rods/Game](https://hosted.weblate.org/projects/rigs-of-rods/game/). Current translation status: 
This will add the ability to log into your Rigs of Rods account from inside the game. This replaces the "user token" system currently in place with something that requires...
The doppler effect was already reported as defective in #313. Turns out OpenAL 1.1 changed the way how the doppler effect is handled from OpenAL 1.0. Using the old way...
To go with accel/brake modifiers. Suggested by Gibbzy on Discord: https://discord.com/channels/136544456244461568/189904947649708032/1280998672246771753 UPDATE: Turns out this needs more research - the modifiers work but they don't have the desired effect, see...
Under DirectX, distant terrain textures appear black:  Appears OK on 2020.01 and older:  On older versions the terrain also appears black for a few frames: https://github.com/user-attachments/assets/93074b6c-917b-469d-b502-bd081ac43d46 OpenGL seems...