rigs-of-rods
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Main development repository for Rigs of Rods soft-body physics simulator
### Steps to reproduce 1. load any map 2. load any truck and/or trailer attached and enter into it 3. Press ingame "T" to see actual truck weight. 4. load...
It was recently brought up on Discord#development that physics accuracy degrades very quickly with distance from the world origin: https://discord.com/channels/136544456244461568/189904947649708032/1093130839350583306. I was very surprised because I know that internally the...
Correct me if I'm wrong, don't believe this has been reported here before. Example mods: [DAF TurboTwin](https://forum.rigsofrods.org/resources/pricorde-content-pack.672/) ["DAF Drag"](https://cdn.anotherfoxguy.com/repo-backup/3a08e275001d43ed5a4c6caff56798b2cc4372ee_DafDRAG_1.zip) Both mods share the same submesh material (`a90aUID-tracks/turbotwin`). When you spawn...
Most flares in RoR turn on and off like an LED, not like an incandescent bulb. Play around with the BeamNG techdemo and you'll see what I mean by an...
If you leave a vehicle in neutral, raise the RPM and set it with space bar. The engine speed stays steady for a few seconds and then begins to surge...
https://github.com/Celtoys/Remotery is a neat tool which displays CPU usage in real time. So far I only covered the main thread because physics thread caused glitches - I'll look into it...
 I played TrainValley recently and this idea came to mind. There are 2 changes: * When character attempts to forward commands to a sleeping actor (which is typical for...
#2973 opens up the nasty topic of connecting actors together at all. **Interconnecting beams** Under the hood, every actor has it's own pool of nodes and beams, and the beam...
Up to now I only did single play and I think maps lack "life". It would be nice if there were other vehicles. For performance issues I think there should...