CChromaEditor
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DOOM 2016: Black screen with EMPTY1.0.0
EMPTY1.0 seems to work fine.
Can you try to replace the dll with CChromaEditorLibrary64.dll
and rename that to CChromaEditorLibrary.dll
I guess I wasnt thinking right when looking at #1 . Because Doom is also a 64Bit game, so the user only would have needed to rename the file to make it work...
I guess I can do a release where I rename the 32Bit version to CChromaEditorLibrary32.dll and let users rename as needed.
That would alleviate the problem of confusing file names and arch versions