Rick van Dam
Rick van Dam
Ye the impact was pretty big even in the base case because the struct got bigger and theres quite alot of copying going on under the covers. I think we...
Isnt this also possible with nuget (and thus with probably some modifications the package manager as well?). I believe [chocolatey](https://chocolatey.org/) also uses nuget internally. Not saying you should do this...
> Consider adding an automated .zip pack step in some .csproj, like it was done for the now obsolete embedded GamePluginTemplate, so it doesn't need to be zipped manually for...
> Move the DualityProjectTemplate that we'll bundle in the download .zip to somewhere inside this repo. Made a issue for this: https://github.com/AdamsLair/duality/issues/824
With the template PR #825 merged I believe it is now possible to do a actual alpha/beta release of duality 4.0.0. If we want we could invite some users to...
> Without the .sln, that installation flow is less intuitive, because you have to (albeit very briefly) start digging to discover it. This one thing is what I'd address before...
With https://github.com/AdamsLair/duality/pull/852 merged the last thing to do is to think of better naming for the settings (while at it we might also do some improvements to the settings) in...
Picking this one up. I already had to workaround this limitation in pathfindax while specifiying the movement speed of a tile. The layers will have a string as key and...
Hmm sounds like a good idea to add some way of copying values to other tiles or editing multiple tiles at the same time. Could be implemented on top of...
> You mean "tile" as in "a tile in a tileset", right? Sort of an ambiguous term in this issue. When in doubt, maybe we could use "tile info" for...