posix

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Some comparisons because why not: PS1 https://github.com/LostArtefacts/Tomb1Main/assets/4934209/79b640d6-63f7-4aa0-bb80-e715589f9ded DOS https://github.com/LostArtefacts/Tomb1Main/assets/4934209/d12f5981-8a81-4886-a224-3f124cb5073b TombATI https://github.com/LostArtefacts/Tomb1Main/assets/4934209/8da3cc56-44b4-4ad2-b795-9509d38cc959 Tomb1Main v2.15.3 https://github.com/LostArtefacts/Tomb1Main/assets/4934209/f50f3253-812f-4cd8-9171-42fba025387b Indeed the grunt is only present on PS1, but sounds a bit bugged. Is the SFX...

This is a good one. Always found it weird that the medi pack animates in this case. Although do we feel the "No" is too iconic for bad key choice...

I also noticed that there can be slopes where Lara's model is moving fine and only her shadow is flickering: https://github.com/LostArtefacts/TR1X/assets/4934209/95558f48-5b7a-401c-b24d-3843425da766

Weird showing perfectly fine here ![image](https://github.com/LostArtefacts/TR1X/assets/4934209/e491c830-ff7d-41e2-a49a-3e1b2a23ea85) Tried a different (albeit worse) encoder: https://github.com/LostArtefacts/TR1X/assets/4934209/396f25f1-129d-488a-a80b-67cf1b5430c2

I tried on ![image](https://github.com/LostArtefacts/TR1X/assets/4934209/594d5214-fe68-439b-83c9-5279254f0d08) Seems to happen as well: https://github.com/LostArtefacts/TR1X/assets/4934209/f32bcea6-583b-4f55-b432-e3742d2001f4 Quite strange, but it surely didn't happen before, so I worry it might just be a specific OBS setting? I...

https://github.com/LostArtefacts/TR1X/assets/4934209/d2ee8d08-b23d-4068-b4cd-a7927340a1d2 It changes per level, and in LV's case also affects the compass it seems.

.NET independence would be much needed so more people actually use the installer.

Unfortunate that it would mean a bigger undertaking code wise. I understand then it may not be desirable. I could try it out by tailoring my gameflow like you suggested....

@CharlesLove only just tried this - it's excellent 👌