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Issue with SetFaceSprite() and removing faces

Open Simbel0 opened this issue 5 years ago • 1 comments

When you use BattleDialog(), you can write [func:SetFaceSprite, File.Character.Face] to add a face next to the text but you can't return to a "text-only" state after that, unless BattleDialog () is called in HandleCustomCommand()

Simbel0 avatar Feb 19 '20 02:02 Simbel0

I'll try to look into it whenever I can

RhenaudTheLukark avatar Feb 20 '20 00:02 RhenaudTheLukark