joystick-diagrams
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VKB Space Gunfighter feedback/issues
I'm using dual VKB Space (Kosmosima) Premium (ie, has ministicks) with Gunfighter (mk2) bases (ie, not the NXT base with added buttons/axes).
Using this to log some feedback.
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The sticks for my setup are the same as the VKB Gladiator NXT templates, so I used those
- Copied the VKB NXT template files to "VKB-Sim Space Gunfighter.svg" (right stick, no "R" at end of name) and "VKB-Sim Space Gunfighter L.svg" (left)
- The existing templates can be used as-is if the SVG is cropped to remove base image and all buttons/axes from the base (buttons 23-29, throttle axis). Crappy visualization of this is attached as an image
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The NXT diagrams appear to have an error where the buttons on the 4+center hats on the top of the stick are swapped. As in on my sticks what the diagram calls buttons 11-15 are really buttons 6-10 (and vice versa). This COULD be a difference between the NXT and the Kosmosima but I doubt it as the stick portions of these products are the same, it's the bases that differ.
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On these sticks, if the "Premium" sku, when pressing the mini-stick it switched from an 8-way hat to 2 additional axes (X/Y rot). The diagram gets this mostly right as it shows the assignments to the 8-way hat and shows the "Mode Switch" as the center press for "X/Y Rotation Axis" but does not show what functions the X/Y Rot axes are bound to.
... Low priority but interesting:
- In Star Citizen, prior to customizing bindings, I applied the "VKB SCG Premium Dual" control profile. Then I saved that out to a .XML and loaded in Diagrams to see the defaults. Doing that shows an odd label on the right stick's far right side button called "Flashui kp 3" and the bottom-front button is "Flashui kp 4". When I rebind this in Star Citizen I get no notification of it being bound to some other function so maybe an artifact of something in the XML that has changed over time?