Thrive
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The main repository for the development of the evolution game Thrive.
so that the player is not stuck getting no glucose. Also would give attentive players a chance to eject a toxic cell they engulfed. Needs an icon for the hot...
Loading the attached save leads to the following log output: ``` Player Microbe spawned ERROR: Can't add child 'FloatingChunk12551' to 'Microbe12536', already has a parent 'DynamicallySpawned'. at: add_child (scene/main/node.cpp:1131) Failed...
it should at least welcome the player to a new stage and mention if they are using the budding reproduction that they start off playing as the bud and need...
as a big colony can take up a pretty large amount of the screen.
seems like it is possible to get into a state where in multicellular where the editor button is disabled even after gaining back the resources needed to regrow lost colony...
Basically we want to follow this from the GDD: "Pressing the pause key (defaults to Space) will pause the game and zoom in on the player's microbe, showing all organelles...
So the player can for example pause oxytoxy synthesis to save ATP when not needed, or just burn one ATP source at a time. We might want a nice pause...
**Brief Description of What This PR Does**  This PR add various UI and functional improvements to the mod loader, based on this closed PR #2381. Most of the changes...
**Brief Description of What This PR Does** WIP Adds mucilage to the game, a new agent that a cell can secrete to jet away from predators and slow them down....
If auto-evo thinks the player should go extinct, but the player manages to get to the editor without dying they will get 50 population from reproducing. This causes the timeline...