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The main repository for the development of the evolution game Thrive.

Results 523 Thrive issues
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so that the player is not stuck getting no glucose. Also would give attentive players a chance to eject a toxic cell they engulfed. Needs an icon for the hot...

intermediate
programming
2d_art
gui
C#
new feature
stage:microbe
stage:multicellular

Loading the attached save leads to the following log output: ``` Player Microbe spawned ERROR: Can't add child 'FloatingChunk12551' to 'Microbe12536', already has a parent 'DynamicallySpawned'. at: add_child (scene/main/node.cpp:1131) Failed...

difficult
programming
bug
C#
stage:microbe
stage:multicellular

it should at least welcome the player to a new stage and mention if they are using the budding reproduction that they start off playing as the bud and need...

easy
programming
C#
stage:multicellular

as a big colony can take up a pretty large amount of the screen.

intermediate
programming
C#
stage:microbe
stage:multicellular

seems like it is possible to get into a state where in multicellular where the editor button is disabled even after gaining back the resources needed to regrow lost colony...

difficult
programming
bug
C#
stage:multicellular

Basically we want to follow this from the GDD: "Pressing the pause key (defaults to Space) will pause the game and zoom in on the player's microbe, showing all organelles...

difficult
programming
C#

So the player can for example pause oxytoxy synthesis to save ATP when not needed, or just burn one ATP source at a time. We might want a nice pause...

intermediate
programming
2d_art
gui
C#

**Brief Description of What This PR Does** ![image](https://user-images.githubusercontent.com/55067948/148630393-3bad41de-9e2b-4c24-a7f4-f9b511ad9053.png) This PR add various UI and functional improvements to the mod loader, based on this closed PR #2381. Most of the changes...

review

**Brief Description of What This PR Does** WIP Adds mucilage to the game, a new agent that a cell can secrete to jet away from predators and slow them down....

If auto-evo thinks the player should go extinct, but the player manages to get to the editor without dying they will get 50 population from reproducing. This causes the timeline...

intermediate
programming
impeded
bug
C#
stage:microbe