Thrive
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The main repository for the development of the evolution game Thrive.
as they now look very similar, also the damaged texture doesn't look super visible anymore (maybe due to: https://github.com/Revolutionary-Games/Thrive/pull/5579)
would be nice. I'm specifically opening this as a separate issue because this is pretty important now due to: https://github.com/Revolutionary-Games/Thrive/issues/5191 Also this kind of requires: https://github.com/Revolutionary-Games/Thrive/issues/5575
so that changing toxin types are reflected also in auto-evo results
Report from discord: > If I'm sprinting and get engulfed, the sprint bar keeps filling, going into the red. So there probably isn't logic to turn off the under strain...
to reduce how often images need to be regenerated. This is a pretty complex issue: - Hashes need to be made very good for various photographable objects so that the...
In case someone has really little ram and would rather wait for stuff, also more important to have these options once this is done: https://github.com/Revolutionary-Games/Thrive/issues/3156
to ensure the algorithm is good enough to basically never run into two distinct looking species (or different category of items) having the same hash.
The previous glucose value is somehow shown as the current concentration for some reason. This gets resolved after one editor cycle but then the prior value is once again shown...
I think a good way would be to prevent most of the normal tracks from playing when there's an active context to make it like a 30% chance at least...
When working on the food chain tab I noticed that there's an inconsistency in what species it found to be in a patch based on the miche tree and what...