Thrive
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The main repository for the development of the evolution game Thrive.
Follow up to: https://github.com/Revolutionary-Games/Thrive/pull/5254 I think this is 100% necessary to make siderophore a default feature
to ensure there's no editing or mutation bugs that don't correctly update the bacteria-ness of a species
``` ERROR: AnimationMixer (at: SaveStatusOverlay.tscn): 'SavingStatusFadeOut', Value Track: 'StatusLabel:modulate:r' must have at least one key to cache for blending. at: _update_caches (scene/animation/animation_mixer.cpp:678) ERROR: AnimationMixer (at: SaveStatusOverlay.tscn): 'SavingStatusFadeOut', Value Track: 'StatusLabel:modulate:g'...
I think I'm slowly getting to the root cause of: https://github.com/Revolutionary-Games/Thrive/issues/5309 which seems to be that sometimes engulfable objects are in incorrect engulfing state even though they are in the...
I hoped that I had fully fixed this bug before calling the unlocks feature finished:  but apparently it can still happen. If I remember right I was tweaking how...
As there seems to be quite a lot of hash collisions  https://discord.com/channels/464846402732687391/464846955873304587/1256706311916228718
as I saw that SmartFormat library now has support for that (though Thrive doesn't use that library yet).
will be much more important once the upgrades affect auto-evo results
so that it has a chance to evolve, additionally that depends on: https://github.com/Revolutionary-Games/Thrive/issues/3038
so that the player also needs to adapt to trying to attack something that has a mucocyst