Thrive
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The main repository for the development of the evolution game Thrive.
As those need to be created and destroyed quite a lot. So if some spare instances of each organelle graphics were kept around that would be pretty nice. This is...
as in profiling after the compound clouds that was the most time taking thing (instantiating graphics scenes by that system)
as in profiling it seems to be the most expensive part of that system (instantiating new endosome graphics instances)
alternative ATP balance mode based on what source of ATP the organelles have to make it easier to see where your energy is coming from in addition to what organelles...
if the population split off as a new species to make it easier to understand what happened
**Brief Description of What This PR Does** This PR does some stuff... **Related Issues** **Progress Checklist** Note: before starting this checklist the PR should be marked as non-draft. - [...
**Brief Description of What This PR Does** Changes the text for extinction when you have the option to switch to another species (the "it won't be you" followed by "it's...
Probably a "regression" from https://github.com/Revolutionary-Games/Thrive/pull/5242 having way too high turn speed when the cell is close to the right rotation and causing overshoots. I'm setting this as low priority as...
Needed to make this a default feature: - [ ] https://github.com/Revolutionary-Games/Thrive/issues/5328 - [ ] https://github.com/Revolutionary-Games/Thrive/issues/5329 - [ ] Fully balanced siderophore - [ ] Finished effect for siderophore impact -...
as right now it doesn't have an icon for it