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The main repository for the development of the evolution game Thrive.

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**Brief Description of What This PR Does** This PR does some stuff... **Related Issues** Closes #5402 **Progress Checklist** Note: before starting this checklist the PR should be marked as non-draft....

review

as this will make renaming files possible without breaking save compatibility https://github.com/Revolutionary-Games/Thrive/blob/4174a44e6ca7e02e71bf47b59db5771af3d3f808/src/microbe_stage/Spawners.cs#L225 Update: I realized that the `CollisionShapeLoader` component has a hardcoded path to a physics data object. Meaning that...

intermediate
programming
C#
stage:microbe

or can not be ran with conflicting steps at the same time

easy
programming
C#
stage:microbe

still the direction of up / down seems pretty consistent but if the prediction was for example 5700 the player might have 7000 population in the next editor cycle so...

difficult
programming
bug
C#
stage:microbe

It was an old organelle hack used for autoevo to give species more storage. It is no longer necessary or used.

easy
programming
impeded
stage:microbe

This difference in multicellular editor is probably caused by the Photostudio causing a cell to look much different than in the editor: ![kuva](https://github.com/user-attachments/assets/c0fb57e7-2842-45c2-92ae-470fb17ce5cf) Maybe due to like the light properties?...

difficult
programming
bug
C#
stage:microbe
stage:multicellular

The tutorial shouldn't be entirely skipped as engulfing is important, but maybe the tutorial should either temporarily change its text (to mention the player to wait for more engulfable things...

intermediate
programming
bug
C#
stage:microbe

Right now if the default cell dies, the chunks barely emit 10 of each compound (checked with the mouse hover panel), and that's very low. I think that either the...

intermediate
programming
review
C#
stage:microbe

My only ideas are to either have a pool of microbes for mutations, or making the clone method take in an existing species to allow temporary species to be created...

difficult
programming
C#
stage:microbe

Need to add a constant for that and a check in SimulationParameters that the constant is in agreement with the JSON data This is now needed as there's that assumption...

easy
programming
C#
stage:microbe