Thrive
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Balancepass 0.5.10
Brief Description of What This PR Does
- Reduced glucose consumption from metabolic parts, survival is much less demanding.
- Significantly reduced iron compound amount held in small iron chunks.
- Significantly reduced glucose consumption of mucilage production.
- Reworked reproduction speed to scale with cell hex count.
Progress Checklist
- [x] PR author has checked that this PR works as intended and doesn't break existing features: https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist (this is important as to not waste the time of Thrive team members reviewing this PR)
- [ ] Initial code review passed (this and further items should not be checked by the PR author)
- [ ] Functionality is confirmed working by another person (see above checklist link)
- [ ] Final code review is passed and code conforms to the styleguide.
Before merging all CI jobs should finish on this PR without errors, if there are automatically detected style issues they should be fixed by the PR author. Merging must follow our styleguide.
We are currently in feature freeze until the next release. If your PR is not just a simple fix, then it may take until the release to get reviewed and merged.
There's still two numbers that are missing the decimal point. 1f
and 2f
should be 1.0f
and 2.0f
respectively.
Edit: oh, now that I refreshed, Github is showing the merge conflict again.
I know it's too late now, but I said I'd test this, and I have.
In general the balance feels mostly right. I found the first few generations a bit slow, but that was probably due to lack of gameplay interest in the era before other cells emerged.
I also think manually collecting ammonia and phosphate is now quite frustrating - you expend a lot of effort finding them and they only seem to increase your reproduction progress a small amount. Having tested with passive and/or limiting rates turned off (which seemed balanced and functional too), I think the issue here is the limiting rate is too slow. You fill your ammonia/phosphate storage quickly when you enter a cloud, but because it now takes a while to drain into your reproduction progress, you stop collecting from that cloud for a moment, making the whole thing a bit less satisfying than before.
But anyway, I'm aware this is too minor a thing to change last minute, so we'll just have to bear it in mind for the next release.