one-voip-godot-4
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Weird crackles in audio
Hi, I tried using your VOIP over P2P with Epic Online Services as a relay but the audio that is transferred to the other client has a lot of "crackles" if I can explain it that way.
Here is what it sounds like. https://github.com/RevoluPowered/one-voip-godot-4/assets/116175704/391ad4b2-58fb-46c7-a51b-962c484d748a
Here is what my mic sounds like. https://github.com/RevoluPowered/one-voip-godot-4/assets/116175704/000441e5-cb03-445f-89f6-79abdda25fc2
It may not be an issue related to the VOIP but I have no idea what is causing it so I thought I should ask. Also, it may not be related but the console of godot get spammed with this message :
NOT ENOUGH SAMPLES - frames: 512 num_read: 0 NOT ENOUGH SAMPLES - frames: 512 num_read: 0 NOT ENOUGH SAMPLES - frames: 512 num_read: 0 NOT ENOUGH SAMPLES - frames: 512 num_read: 0
Maybe it's intentional, but I'd rather ask just in case.