one-voip-godot-4
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One voip plugin to rule them all
I was wondering, what might the ETA on an android build for this be? Also just to be 100% clear, this would not build to Oculus for VR because it...
I actually made this awesome package work with my project. The only problem is my message output is getting spammed with these debug messages: "NOT ENOUGH SAMPLES - frames: 512...
Hi, I tried using your VOIP over P2P with Epic Online Services as a relay but the audio that is transferred to the other client has a lot of "crackles"...
I think the current use of a jitter buffer obfuscates what should be a fairly transparent process that would allow for synchronicity with animations, events and visemes. **Capturing:** If you...
This is a WIP, just wanted to create a PR to let you know I'm working on it. The project builds and works _intermittently_ on a Quest 2, I need...
I've tried using this plugin, and it works great! However, I noticed there is no way to set an input threshold, and by default too much background noise for my...
If this project works it would be great to have it on the AssetLib so everyone can know it exists and use it.
i have troubles using this librairy so i test in my project, all thing was working except the fact than AudioStreamVOIP doesn't output any sound, so i test some demo...
I've been trying to use the ENet `demo` to test the extension locally, just with slight modifications to allow choosing whether to host a server or connect as a client....