LiteNetLib
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ReliableChannel.ProcessAck() reports a bunch of [PA]False acks as soon as you start sending data
After stating a connection like this:
_netClient = new NetManager(this)
{
UnconnectedMessagesEnabled = false,
UpdateTime = 15,
AutoRecycle = true,
UnsyncedDeliveryEvent = true,
UnsyncedReceiveEvent = true
};
_constantsUDPAuthKey = constantsUDPAuthKey;
_netClient.Start();
_netClient.Connect(_url, _port, constantsUDPAuthKey)
the first 64 acks I receive are reported as false acks and so the PacketLoss statistic has a spike.
Library version: release version (1.2.0)
Framework: Unity,
OS: Windows
the side effect of this is that the application thinks there is packet loss when there is none in theory. So I wonder @RevenantX if the stats should be aware of these "false acks"