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Spawning fires

Open kubaau opened this issue 1 year ago • 1 comments

In S2 it was somehow possible to spawn fires immediately on game start without any buildings (e.g. 2NDpaign chapter 1). These fires never expired. I assume this information is present in WLD files, so possibly this could be handled by the MapLoader. Otherwise it could be enabled through LUA.

S2: Zrzut ekranu 2024-07-29 000932

RttR: Zrzut ekranu 2024-07-29 001951

kubaau avatar Jul 28 '24 22:07 kubaau

You can already do that - sadly I didn't upload the script yet, but you can just rotate static objects to simulate fire - and then you can even extinguish them.

Spikeone avatar Jul 29 '24 07:07 Spikeone