RetroPie-Setup icon indicating copy to clipboard operation
RetroPie-Setup copied to clipboard

Add half life 1 engine

Open gizmo98 opened this issue 9 years ago • 7 comments

Add half life1 engine for half life 1 engine based games: https://github.com/ptitSeb/halflife

gizmo98 avatar Oct 09 '15 17:10 gizmo98

Is it possible?

Nokturn avatar Feb 16 '16 06:02 Nokturn

I have not tested but there is a rpi2 Makefile.

gizmo98 avatar Feb 17 '16 17:02 gizmo98

Any body tested that? Would be awesome if Half-Life runs.

Pygmaee avatar Mar 12 '16 22:03 Pygmaee

I spent some time looking into this, but didn't have much luck. Despite that, I'm fairly confident that this is possible to accomplish(but maybe impractical).

This thread shows the configuration process to get half-life to work on the pi based off of the working pandora port. The biggest problem with half-life seems to be the closed-source vgui.so that only runs on x86 architechture. Xash3d takes its place in making half-life possible on ARM.

Some things to note about the groundwork that was done. The setup utilized SDL compiled with OpenGL, and some components are dependent on Xserver. Unfortunately I have yet to see the framerate; my attempts always hung after a "fallback to dedicated server mode" message.

This post in particular is the most up to date I could find for how to get it set up. Be aware, it did not work for me with the most up-to-date raspbian. apt-get had problems with the libjpeg8-dev package, and there's an extra zxvf on the rm line.

wetriner avatar Sep 04 '16 07:09 wetriner

This should work in theory. I have Xash3D running on my Fire HD 6 and it runs like a charm... all but with touch screen. I'd love to see this, DOOM feels so lonesome without it. ;)

“Therefore do not deceive yourself! Of all deceivers fear most yourself!” ― Søren Kierkegaard https://www.goodreads.com/author/show/6172.S_ren_Kierkegaard

On Sun, Sep 4, 2016 at 3:15 AM, wetriner [email protected] wrote:

I spent some time looking into this, but didn't have much luck. Despite that, I'm fairly confident that this is possible to accomplish(but maybe impractical).

This thread https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=115767&sid=63157b4aeae587e9eb911a8b4d202682 shows the configuration process to get half-life to work on the pi based off of the working pandora port. The biggest problem with half-life seems to be the closed-source vgui.so that only runs on x86 architechture. Xash3d takes its place in making half-life possible on ARM.

Some things to note about the groundwork that was done. The setup utilized SDL compiled with OpenGL, and some components are dependent on Xserver. Unfortunately I have yet to see the framerate; my attempts always hung after a "fallback to dedicated server mode" message.

This post https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=115767&p=921751#p921751 in particular is the most up to date I could find for how to get it set up. Be aware, it did not work for me with the most up-to-date raspbian. apt-get had problems with the libjpeg8-dev package, and there's an extra zxvf on the rm line.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/RetroPie/RetroPie-Setup/issues/1040#issuecomment-244588033, or mute the thread https://github.com/notifications/unsubscribe-auth/AQ83qMsvSnEhW63ok7vL-miA85iHwj_hks5qmnAVgaJpZM4GMQfS .

XD3l avatar Sep 04 '16 10:09 XD3l

Do you know? Q3A`s engine is modified into goldsrc

AaronRays468 avatar Sep 04 '16 15:09 AaronRays468

Hi, This work for me: https://github.com/sergiopoverony/xash3d Resolution 800x600.

cesarpuig avatar Nov 21 '19 11:11 cesarpuig