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Raster Master Sprite/Icon/Map editor for Windows 10/11 that generates putimage code and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, free...

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Something like the following but in lazarus(pascal) and the ability to create array/data statements for wave sounds and simple notes. https://www.drpetter.se/project_sfxr.html https://sfxr.me/ if any lazarus or QB64 coders want to...

Add Sprite Sheet Exporter in a similar method to Sprite Sheet Importer. Will initially export simple formats but will add ability to pack variable size sprites

Add the ability to animate a series of sprites in the editor and export animation sequence in arrays/data statements

Following up with my suggestion regarding having a transparent color - once it was available would like to be able to select an image and utilize it as a test...

I'd like to see the option so specify one of the colors as "transparent" and have it render in the drawing surface as such - maybe as a checkerboard pattern...

Right now, you are able to specify a map size of equal height and width; would like the ability to specify an "arbitrary" number of cells horizontally and vertically to...

Would like to be able to name the images something more descriptive than Image1, Image2, etc. Would assume clicking the text of an image and then clicking it again to...

Would like the ability to delete the selected image using the context menu.

I've had feedback toward me when I point people to use RM and I tend to agree... modern "art related" applications do tend to have dark mode as their default...