Flipper
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Flipper should handle some Roblox structures for convenience
Flipper could have a wrapper, for example Flipper.ObjectMotor.new
which could wrap over common Roblox objects, for example:
-
CFrame
andVector3
values -
Color3
andColorSequence
values - ...and so on
This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.
This has been thought about and discussed plenty and there's still a lot of design work that needs to be done.
I'm hoping to have more free time soon to be able to work on Flipper, and may hopefully finally be able to implement it.