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Flipper should handle some Roblox structures for convenience

Open unix-system opened this issue 3 years ago • 1 comments

Flipper could have a wrapper, for example Flipper.ObjectMotor.new which could wrap over common Roblox objects, for example:

  • CFrame and Vector3 values
  • Color3 and ColorSequence values
  • ...and so on

This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.

unix-system avatar Sep 13 '21 11:09 unix-system

This has been thought about and discussed plenty and there's still a lot of design work that needs to be done.

I'm hoping to have more free time soon to be able to work on Flipper, and may hopefully finally be able to implement it.

Reselim avatar Sep 13 '21 12:09 Reselim