Ambient Occlusion not working properly in capture
When creating a video with the CaptureFromCamera component, the ambient occlusion effect seems to be floating next to objects that are getting recorded. Makes it look like a floating shadow behind the original object.
- Unity version: 2021.3.18f1
- AVPro Movie Capture version: Version 5.1.2
- Operating system version: Windows 11 (10.0.22621)
- Capture component used: CaptureFromCamera
- Capture settings (resolution, frame-rate, codec): 1920x1080, any framerate, HEVC
To Reproduce Use ambient occlusion
Screenshots

Hi, would you be able to send us a sample project to [email protected] please
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
This was caused by render scale not being 1. Possible enhancement to check for this and either warn user or change it.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.