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Community developed continuation of Kerbal Space Program's RemoteTech mod.

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This is a suggestion/request. I do not see as of typing this, any buttons to mark it as such. I've never touched GitHub before, so I don't know the interface....

Feature Request
Game Rules Change

Posted by TavishThomas on the forums: > do you think you could make an aerodynaic radome-esque part for long range SSTO craft? storing the solar system wide antennae in a...

Feature Request

Original issue at Cilph/RemoteTech2#207. Cilph wrote: > Mode 1: Target planets. Has the cone of vision (dish parameter). > Mode 2: Target satellites. Currently it's very static and does not...

Feature Request
From Cilph/RemoteTech2
Game Rules Change

Hello all. I don't know if my extensive comms network is the cause of lag lately, but it struck me that the calculations to work out the entire comms mesh...

Feature Request

Original issue at Cilph/RemoteTech2#185. RedAV8R wrote: > However now, as it exists, every satellite/object that is now within that specified range of the GPS constellation also has comms. While it...

Feature Request
From Cilph/RemoteTech2
Game Rules Change

Original issue at Cilph/RemoteTech2#174. aoighost wrote: > One thing that would be interesting to have implemented would be loss of contact with the craft during reentry.

Feature Request
From Cilph/RemoteTech2
Game Rules Change

Original issue at Cilph/RemoteTech2#221. Cilph wrote: > As I don't have any time myself I'm leaving this issue open until someone (most likely eggrobin) figures out the maths required. There's...

Feature Request
From Cilph/RemoteTech2
Game Rules Change

forsaken1111 on the forums [suggested](http://forum.kerbalspaceprogram.com/threads/83305?p=1394556#post1394556) adding a search box to the target selection window. Related to, but more difficult than, #37.

Feature Request

...Using MATHS. (Low priority for balancing later. This is not for player-side examination or consumption and should never be forced on them.) I've been looking around for this and finally...

Low Priority
Balancing