Reloaded-II icon indicating copy to clipboard operation
Reloaded-II copied to clipboard

Bug: Reloaded 2 keep crashing when modding GBFL, error attempted to call a UnmanagedCallersOnly method from managed code.

Open nigetaro opened this issue 4 months ago • 2 comments

[Reloaded] [Reloaded] Loading: Reloaded II Shared Lib: Reloaded.Hooks [Reloaded] - AppId : reloaded.sharedlib.hooks [Reloaded] - Location: D:\Games\Release\Mods\reloaded.sharedlib.hooks\ModConfig.json [Reloaded] - LoadTime: 3ms [Reloaded] Loaded via: D:\Games\Release\Loader\x64\Bootstrapper\Reloaded.Mod.Loader.Bootstrapper.dll Warning: Steam Stub (Embedded Steam DRM) found. This means EXE is encrypted at launch. Support for bypassing this DRM is experimental. If you find issues, remove the DRM using Steamless or try using ASI Loader Edit Application -> Deploy ASI Loader [Reloaded] DRM Requiring Delayed Initialization (SteamStub) Found. Reloaded will try to initialize late to bypass this DRM. Please note this feature is experimental. If you encounter issues, report and/or try ASI Loader Edit Application -> Deploy ASI Loader [R-II SteamHook] SteamAPI_RestartAppIfNecessary hooked successfully. [R-II SteamHook] SteamAPI_IsSteamRunning hooked successfully. [R-II SteamHook] Application not found in any Steam library. Recommend dropping a steam_appid.txt yourself. [Reloaded] Setting Up Hooks (Async) | Time: 97ms [Reloaded] Loading Mods (Total) | Time: 130ms [Reloaded] Total Loader Initialization Time: 174ms [Reloaded] Delay Injection via Entry Point: winmm, timeBeginPeriod [Reloaded] Loading via Delayed Injection (DRM Workaround) [Reloaded] Current Process Location: D:\Games\Granblue Fantasy Relink\granblue_fantasy_relink.exe [Reloaded] Loading 3 Mod(s). [Reloaded] [Reloaded] Loading: Granblue Fantasy Relink Mod Manager [Reloaded] - AppId : gbfrelink.utility.manager [Reloaded] - Location: D:\Games\Release\Mods\gbfrelink.utility.manager-526-1-2-1-1738890299\ModConfig.json [GBFRelinkManager] StartEx Fatal error. Invalid Program: attempted to call a UnmanagedCallersOnly method from managed code.

nigetaro avatar Aug 16 '25 02:08 nigetaro

CC @nenkai

(A crash in the loader?)

Sewer56 avatar Aug 16 '25 06:08 Sewer56

The loader doesn't do any unsafe code or hooks, so i'm perplexed here.

Nenkai avatar Aug 16 '25 12:08 Nenkai