Reloaded-II
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Reloaded II - Implement Basic Plugin System
Implement super basic plugin system (similar to Reloaded I) to allow for extra injected code to be ran on certain events within the application.
List of Plugins for Release:
- [ ] Reloaded I Updater: Auto updates Reloaded I mods with no code (config only) to Reloaded II.
**Help Wanted: ** With regards to API design if this issue ever moves forward.
What kinds of events should plugins be able to handle? What should plugins have access to?