C2ME-fabric
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Freezes and chunks not loading
If i ride on a boat on ice highways (netherroof) The game doesn't render any new chunks my boat disappears and its completely unplayable. The game does not save any progress since the start of no new chunks rendering. MSPT goes up into the hundreds frames to 0 game is frozen for like 1 minute then it continues normally. Logs only say overloaded can't keep up and at the beginning some errors about c2me
Excepted Behavior: No Freezes, no stop of chunk rendering, no overloading
Screenshots:
Runtime info (please complete the following information):
- OS: Windows 10
- Minecraft version: 1.19.2
- Mod version: 0.2.0+alpha8.37
- Mod branch: (fill this if you are not using the default
ver
branches)
Crash reports / logs https://pastebin.com/ejRWTmtQ (paste.ubuntu requires an account)
- [x ] I am using the official version of the mod.
- [x ] I tried the latest development version but the issue persists.
- [x ] I searched for similar open issues and could not find an existing bug report on this.
Would be great to see C2me and Distant Horizons play better together.
The server generally don't like someone going into unloaded chunks. You can try ServerCore with features.prevent_moving_into_unloaded_chunks
enabled in its config.
Yeah, but without it it works fine, no not loading chunks, no freezes. And its singleplayer (intergrated server)
Thanks for this suggestion, i will try it but it also happend sometimes (rare) in the overworld while normally walking around in loaded chunks
Also does Server Core break any farms? like stacking raid farms or others?
I did some test and I can never reach the edge of chunkloading border in the nether with speed 127, so I'm not sure if the reason is that Windows is just slow in general or it is anything else conflicting.
Also does Server Core break any farms? like stacking raid farms or others?
Copied from ServerCore README
Some of the above optimizations use algorithms that may alter vanilla mechanics in the slightest.
These patches should all have an on/off switch in the config. If one does not, feel free to report it.
And AFAIK it have some turned on by default: optimizations.use_distance_map
and optimizations.reduce_sync_loads
.
optimizations.use_distance_map
is likely to affect farms but you can disable it anyway.
Hello, thanks for this detailed guide and the quick help. But serverCore with those settings did absolutely nothing.-sadly. Any other ideas? Or are there any debug files required?
I did some test and I can never reach the edge of chunkloading border in the nether with speed 127, so I'm not sure if the reason is that Windows is just slow in general or it is anything else conflicting.
Also does Server Core break any farms? like stacking raid farms or others?
Copied from ServerCore README
Some of the above optimizations use algorithms that may alter vanilla mechanics in the slightest. These patches should all have an on/off switch in the config. If one does not, feel free to report it.
And AFAIK it have some turned on by default:
optimizations.use_distance_map
andoptimizations.reduce_sync_loads
.optimizations.use_distance_map
is likely to affect farms but you can disable it anyway.
Slight update after some more testing i figured out, after a freeze and the world not loading after some seconds like 15-20 seconds the game continues to load which it never did without SC.