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Optimization and Stability for Large Servers.

Open xqwtxon opened this issue 1 year ago • 1 comments

I am now concentrating upon a future stability update schedule with performance enhancements for a soon-to-be-released future version of this plugin. Intensive testing on most of the PvP servers showed me the following results: so in its current state it might handle 10 to 20 concurrent users nicely; however, feedback received both from server administrators as well as from users depicts main challenges with performance coming across from the anticheat system itself, concerning greater server environments.

The primary concern is that the anticheat system is inefficient, which makes it unsuitable for handling high volumes of players. Its current design places too much strain on server resources, resulting in significant performance degradation. Therefore, servers running this system are not able to maintain stability when hosting a large number of players at the same time.

To address these issues, I am now focusing on optimizing and stabilizing the Zuri Mechanism. My aim is to improve the overall performance of the plugin while ensuring that it provides a seamless and reliable experience. Improvements will be made in such a way that the system will be more effective at detecting and mitigating cheating behaviors without affecting the server's ability to support a larger player base.

Planned Enhancements for Upcoming Updates

  1. Efficient Packet Handling and Listener Optimization

    • [ ] Revise and optimize the plugin's packet handling and event listeners to reduce server load and ensure smoother interactions, even in high-traffic environments.
  2. Improved User Data Management

    • [x] Improve the storage and retrieval of user data in a more efficient way, reducing latency and improving the scalability of the plugin.
  3. Wider Range of Anticheat Checks -

    • [ ] Introduce a wider range of detection mechanisms to address new cheating methods that are arising, making the system more responsive to malicious behavior.
  4. Performance Enhancement for Large Servers

    • [ ] Apply targeted fixes and performance optimizations to stabilize the plugin on large servers, allowing for a higher player count without sacrificing reliability.
  5. Codebase Optimization and Maintenance

    • [x] Refactor and clean up the existing codebase to be more readable, maintainable, and efficient, providing long-term adaptability to future updates.

This roadmap represents my commitment to providing a more powerful and efficient plugin to meet the requirements of modern servers. All comments and suggestions are welcome while implementing these improvements.

xqwtxon avatar Dec 18 '24 00:12 xqwtxon

I am now focusing on asynchronous checks to seemly check the modules in another thread to make sure the main thread won't able to lag with those 50+ checks.

xwertxy avatar Oct 28 '25 17:10 xwertxy