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Intro improvements:

Open Jabka666 opened this issue 2 years ago • 0 comments

  • Fixed decals disappearing after the intro sequence (just spawned them manually, but removed random generation for sync);
  • Removed strange guard backward movement;
  • Fixed gurads not shooting at the player if the music guard has been triggered;
  • Cell door in the intro now closes, fixing a bug where the guards could get stuck in it;
  • Fixed being able to walk/run while getting up from bed in the intro sequence;
  • Lowered the cell number signs in the intro sequence;
  • Added EntityParent for Class D Orientation Leaflet;
  • Removed junk code (extra Hide/ShowEntity Light (also removed it from everywhere) and extra r\Objects;
  • Fixed a bug where afro-american Class D didn't look at SCP-173 while entering the chamber too fast;
  • Added warning console message (also added for endings);
  • Fixed the EscortTerminated sound not working in most cases;
  • Added warning messages for Ulgrin after giving the SCP-173 Document (the timer will start from the lastest warning message). While the player is reading a document the timer will be slowed down;
  • Made the screen blur stronger when the player gets out of bed;
  • Corrected position of Class D and Guard corpses in starting location when intro is disabled.

Jabka666 avatar Sep 23 '22 20:09 Jabka666