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Space Race feedback/todo collection thread

Open SimonFlapse opened this issue 5 years ago • 2 comments

Opened to keep track of feedback for Space Race.

Todo:

Critical:

  • [ ] Team Colors
  • [ ] Bug fix for silo spawn
  • [ ] Spectator mode

Market:

  • [x] Add repair pack to market
  • [x] Increase fish price
  • [x] Increase science prices in market
  • [x] Allow buying random research from the market
  • [x] Drop coins when player killed by turret (Only half or less)
  • [ ] Artillery turrets on either side of the rocket silo + Artillery Ammo in market + Remote

Research:

  • [ ] Land Mines

Other:

  • [x] Enemy wood chests minable (If possible)
  • [x] Safe Zone limited area
  • [x] Research queue enabled
  • [x] Coins not counted when inserted, only when picked up
  • [x] Increased coin drop for strategic entities
  • [x] Beach like transition between land and shallow water
  • [x] Cliffs around rocket silo
  • [x] set_tiles for the ditch to prevent "cheating" the map gen
  • [ ] GUI button for /warp
  • [ ] More biters (Not fixed, can be tweaked before generating the map)

Future:

  • [x] Three outposts in the shallow water (For each of the three parts required for rocket parts)
  • [ ] Islands in the shallow water
  • [ ] Multiple markets for different types of items to prevent a cluttered market
  • [x] Equal ores
  • [ ] Toggle player lights (flashlight) when in war zone
  • [ ] Cutscene that plays when pvp zone opens, explaining the map.

Moderation:

  • [ ] /watch enabled for admins
  • [ ] /info command to open the map info tab GUI
  • [ ] /SRversion command to open the extra info GUI

Ideas:

  • [ ] Tank cannons only available in market
  • [ ] Unlock research for other team after X minutes, to prevent snowballing (details
  • [ ] Auto restart
  • [ ] Weapon balance

SimonFlapse avatar Oct 11 '19 20:10 SimonFlapse

Second play through feedback (2019-10-27):

  • [ ] Waiting gui timer jumps serveral minutes when game is starting

  • [x] Gun turrets active time is too quick

  • [ ] Team list

  • [ ] Spectate

  • [ ] Market unlocks are hard to understand/unlock (Show progress)

  • [ ] Market bug UFW market not unlocking walls / UFE not unlocking military

  • [ ] Random sciences can be brought after last research in that tier has been researched

  • [ ] You are able to kill friendly entities and get coins

  • [ ] Force colors (Red and Blue)

  • [ ] Global alert for rocket progress

  • [ ] Count down after winning before returning to snake

SimonFlapse avatar Oct 27 '19 16:10 SimonFlapse

Once one team gains a foothold, the other team is basically screwed.

  • [ ] implement a negative feedback loop.

SIGSTACKFAULT avatar Mar 07 '20 22:03 SIGSTACKFAULT